It happened this morning! After weeks of work on the Visual Studio Code IDE which is my interface with my world data in MongoDB with Vector RAG LLM content generation it came alive! I’ve been waiting for the inflection point where the architecture and data work together to give me positive results that are based on the world and its narrative. I was just checking on some data while working on the travel system for my game but I decided to try one round of content refinement for the Havre war camp location in my vertical slice and HUZZAH! It gave me back a rich and textured description of the war camp back! This surfaced an issue which I’ll call the horse problem in a future post. But here is the immediate good news for me.


