Bugs

I’m using all of my experience as a game developer on this project. After working on an MMO for 7 years there are two big things I wouldn’t have thought to develop.

  1. Bot Testing. I’m working with Kiro to create a Bot system that will test for basic functionality (like does the die roll system work on this build?) and advanced player facing bugs. To accomplish this I am going to plug an LLM into the bot and have it play the game and generate needed feedback, edge cases and quality control.
  2. Deployment Pipeline. This is going to be pretty traditional. Having deployed a couple of builds where a simple thing has broken it was time to create a staging environment to fully test build in a production environment before promoting them to production.