Game Development Work Flows

This is my current code development workflow. It’s been extremely productive so I thought I would share!

Feature Spec [Kiro and I]
– Individual features are planned within Kiro’s native requirements > design > tasks workflow. Working with what Kiro does best

Strategic Planning [Kiro and I]
– This establishes feature lists and development dependencies

Targeted context rewrite [Kiro]
– Kiro writes a specialized Claude.md file that runs about 30000 words. This limits the scope of what Claude needs to ingest for the session giving the technical details necessary to successfully implement the tasks in the spec

Claude Code CLI [Claude and I]

– I open a fresh terminal with Claude, give a lite description of the session goals with links to the tasks, design and requirements in that order.

Claude Implementation [Claude]

– Claude does what Claude does best ripping through a task list

Summary [Claude]
After implementation I ask Claude to write a technical summary of the implementation and a description of the testing done and place them in the spec directory

Review [Kiro and I]
Kiro and I review the results of the implementation in a new session with the design and requirements

Push [Me]
– I write a simple commit message and push to the depot

My success with this workflow has been incredibly consistent. If something goes wrong it is almost always at the strategic planning phase. Careful what you ask for you just might get it!